How to get UR Garou ?

Request: 
UR Garou Awakening Stone x1
UR Hero Evolution Stone x4
SSR Garou

UR Garou

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Basic

Deals 120% ATK to a single target.

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Ultimate
(Cost 2 Energy)

Deals 5-hit combo to all targets, inflicting direct DMG equal to 130% (Ultra-Ultimate: 170%) of Max HP.
Each hit can trigger [Special Breakthrough] ocne, and deals additional [True DMG] equal to 100% (Ultra-Ultimate: 140%) of original Max HP.
Increase self [True DMG Bonus] by 20% (Ultra-Ultimate: 35%) for 2 turns.
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[Special Breakthrough]: Immediately removes the target's [Specialized Unyielding]
[True Damage]: Not affected by DMG Rate and DMG Free, deal direct DMG without [DMG Sharing] or [Evasion]

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Passive

Gain 60% (Extreme Passive: 70%) (Awakened Passive: 80%) [Special Evasion].
Becomes immune to [Fear], [Stun] and [Special Stun].
Increase self block rate by 25%  (Extreme Passive: 30%) (Awakened Passive: 35%) .
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[Special Evasion]: Reduces direct DMG, DoT, received DMG and bonus DMG to only 1 point per instance.

 

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Awaken Passive

Upon entering battle, gains [Non-Crit Undying] for 6 turns.
Permanently gains 100% [CRIT Resistance]
When triggering a block, reflects [True DMG] equal to 200% (Awakened 2: 300%) of own max HP to the attacker.
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[Non-Crit Undying]: While active, fatal DMG from non-critical hits will not defeat the character, HP is retained at 70% (Awakened 2: 100%). Additionally, blocks up to 6 (Awakened 2: 9) instances of fatal DMG from critical hits (only the first hit of an attack determines if it's a crit).

Pros of UR Garou

Massive HP-Based Scaling

Deals %Max HP as both Direct DMG and True DMG, bypassing DEF, DMG Free, and sharing mechanics — ideal against tanky and shield-heavy teams.

Multi-hit Ultimate with Debuff Breaking

Each strike of his Ultimate (5 hits) applies [Specialized Breakthrough], removing DMG Ignoration multiple times, perfect against high-defense or revive-based units.

True DMG Boost Mechanic

Buffs his own True DMG output by up to 35% (Ultra-Ultimate), scaling further with each use for devastating follow-up damage.

Excellent Survivability

Starts battle with 60–80% Instant DMG Evasion and is immune to Deterrence, Stun, Specialized Stun.

His [No Crit No Death] effect protects him from dying to most hits for 6 turns — critically important for first rounds.

Strong Anti-Crit Tech

Permanently gains 100% Crit Res Rate, and resists fatal Crit hits up to 9 times (Awakened 2), heavily counters Crit-based units like Flashy Flash or Genos.

Powerful Reflective Damage

Reflects 200–300% Max HP as True DMG on successful [Block] — punishes attackers with potentially fatal damage, especially in AoE scenarios.

Great for Disrupting Core Enemies

Bypasses most protection mechanics. Excellent at taking down Core units, Revive units, or Shield-based tanks with his True DMG + Max HP mechanics.

High Block Rate (up to 35%)

Not only improves survivability but also synergizes with the reflect effect, making him both tanky and punishing.

Cons of UR Garou

Highly Dependent on HP Scaling

While powerful, his DMG is ineffective against units with HP cap protections, or those that can negate %HP damage mechanics (e.g., some future Heroes or URs).

No Utility or Team Buffs

Unlike UR Pig God or UR CE, Garou offers no protection, buffs, or control debuffs to the team. Purely a selfish DPS unit.

Doesn’t Provide Crowd Control

Cannot Lock, Stun, or otherwise disable enemy actions. Needs to be paired with utility/control units for balance.

Potential Overkill Waste on Low-HP Targets

Multi-strike + high %Max HP damage may result in overkill, which is inefficient unless targeting tanks.

True DMG not always ideal vs. some comps

If the enemy comp doesn’t rely on DMG Ignoration or isn’t shield/tank-based, his specialty advantages are underutilized.

Relies on Proper Setup or Core Synergy

While self-sufficient, Garou performs best when paired with energy-boosting or sustain units, as he lacks regen, healing, or energy generation himself.

Awakened 2 Needed for Peak Performance

His true tankbuster form (100% HP retain, 9x crit death resist) only fully unlocks at Awakened 2, making him BT and resource-heavy.

Vulnerable to Debuffs and Buff Removal

While he avoids control, he isn’t immune to buff removal, meaning [True DMG Boost], [No Crit No Death], or [Instant DMG Evasion] can be stripped.