How to get UR Sonic V2 ?

Request: 
UR Sonic V2 Awakening Stone x1
UR Monster Evolution Stone x4
SSR Sonic

UR Sonic V2

duelist-one-punch-man-game1368-com outlaw-one-punch-man-game1368-com

skill-ur-sonic-v2-one-punch-man-1-game1368-com

Basic

Double hits on a single target causes 120% ATK DMG.

skill-ur-sonic-v2-one-punch-man-2-game1368-com

Ultimate
(Cost 2 Energy)

Deals a 4-hit combo to all enemies in a column, dealing direct damage equal to 900% (Ultra-Ultimate: 1160%) of attack power.
Grants all allies in the same row permanent [Specialized Acceleration].
Grants all allies [Speed Zone · Offense] for 3 turns.
----------
[Specialized Acceleration]: Increases speed to 94% (Ultra-Ultimate: 98%) of Sonic's speed. If the ally's own speed is already higher than this boosted speed, it remains unchanged.
[Speed Zone · Offense]: In PvP, when attacking, if the target's speed is equal to or lower than the attacker's, all damage dealt to the target is increased by 20% (Ultra-Ultimate: 30%).

skill-ur-sonic-v2-one-punch-man-3-game1368-com

Passive

Gains 60% (Extreme Passive: 70%) (Awakened Passive: 80%) [Specialized Evasion].
Becomes immune to [Fear][Stun] and [Special Stun].
Grants all allies immunity to [Specialized Panic].
----------
[Specialized Evasion]: Reduces direct damage, DoT, [Received DMG], and [Extra DMG] to only 1 point.

 

skill-ur-sonic-v2-one-punch-man-4-game1368-com

Awaken Passive

Upon entry, grants self 39% (Awakened 2: 42%) [Specialized Acceleration] and grants allies 20% (Awakened 2: 30%) [Specialized Acceleration].
All allied characters permanently gain 30% (Awakened 2: 40%) [Speed Zone · Defense].
Awakened 2: Self permanently gains 60% [Speed Zone · Defense].
Before battle starts, [Inspire] allies (gain 2 extra energy at the start of each turn for 3 turns).
----------
[Speed Zone · Defense]: In PvP, when being attacked, if the attacker's speed is equal to or lower than the defender's, all damage received from that attack is reduced.

Pros of UR Sonic V2

Top-Tier Speed Support (Speed Meta God):

Grants [Specialized Speed Up] to same-row allies based on his speed (94%–98%), making your entire team much faster.

Great synergy with speed-based teams or heroes that require speed dominance (e.g. Genos, Flashy Flash, Suiryu).

Universal Speed Field Buffs (Both Offense and Defense):

[Speed Field Attack]: Boosts teamwide DMG output (up to +30%) if faster than the target.

[Speed Field Defense]: Reduces incoming DMG (up to -60% for Sonic, -40% for allies) if slower than Sonic.

Provides both offensive and defensive speed scaling, which is rare and extremely useful in PvP.

Energy Control:

At battle start, applies [Encourage]: gives +2 Energy for 3 rounds, effectively turning low-energy comps into viable openers.

Great synergy with high-energy-cost heroes like Amai Mask, King, or CE.

High Personal Survivability:

60–80% [Instant DMG Evasion], making him near-impossible to burst down with standard DPS.

Immune to Stun, Deterrence, and Specialized Stun, ensuring Sonic consistently performs.

Good Row-Based AoE Ult:

Hits an entire row for up to 1160% ATK, with 4 strikes (good vs Linked effects or multiple low-HP enemies).

Scales Well with Investment:

Awakened 2 buffs make him significantly stronger in PvP speed races, essentially dominating the initiative.

5P and Extreme Passives offer major tankiness and utility upgrades.

Perfect Fit for Speed/Control Hybrid Comps:

Enables turn 1 control by letting other fast units act first (e.g., Lock units, Disable, etc.).

Cons of UR Sonic V2

Requires High Investment to Shine:

Needs high speed stat (gear priority), and Awakened 2 to fully unlock his potential.

Without Ultra/Extreme upgrades, speed and field buffs feel underwhelming.

Low Direct Damage Output:

Compared to damage dealers like Genos, Garou, King, Sonic’s damage is utility-based, not burst-based.

His main job is enabling others.

Row-Based Ult Is Situational:

Can be countered by enemy formation; if enemies spread key units across different rows, his impact is diluted.

Can struggle against teams with dispersed formations or heavy backline shielding.

Easily Powercrept by Future Speed Units:

If a newer unit has even higher base speed or better scaling buffs, Sonic can be edged out unless fully built.

Speed Dependence = Gear/Star Hungry:

Must be your fastest unit or close to it to leverage his buffs—this means he competes for your best SPD gear and Speed-star cards.

Weak Against Speed Counters:

Vulnerable to enemy heroes that scale off slower speed or use speed steal, SPD debuffs, or taunt to disrupt row formations.