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Basic |
Double hits on a single target causes 120% ATK DMG. |
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Ultimate |
Deals a 4-hit combo to all enemies in a column, dealing direct damage equal to 900% (Ultra-Ultimate: 1160%) of attack power. |
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Passive |
Gains 60% (Extreme Passive: 70%) (Awakened Passive: 80%) [Specialized Evasion].
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Awaken Passive |
Upon entry, grants self 39% (Awakened 2: 42%) [Specialized Acceleration] and grants allies 20% (Awakened 2: 30%) [Specialized Acceleration]. |
Grants [Specialized Speed Up] to same-row allies based on his speed (94%–98%), making your entire team much faster.
Great synergy with speed-based teams or heroes that require speed dominance (e.g. Genos, Flashy Flash, Suiryu).
[Speed Field Attack]: Boosts teamwide DMG output (up to +30%) if faster than the target.
[Speed Field Defense]: Reduces incoming DMG (up to -60% for Sonic, -40% for allies) if slower than Sonic.
Provides both offensive and defensive speed scaling, which is rare and extremely useful in PvP.
At battle start, applies [Encourage]: gives +2 Energy for 3 rounds, effectively turning low-energy comps into viable openers.
Great synergy with high-energy-cost heroes like Amai Mask, King, or CE.
60–80% [Instant DMG Evasion], making him near-impossible to burst down with standard DPS.
Immune to Stun, Deterrence, and Specialized Stun, ensuring Sonic consistently performs.
Hits an entire row for up to 1160% ATK, with 4 strikes (good vs Linked effects or multiple low-HP enemies).
Awakened 2 buffs make him significantly stronger in PvP speed races, essentially dominating the initiative.
5P and Extreme Passives offer major tankiness and utility upgrades.
Enables turn 1 control by letting other fast units act first (e.g., Lock units, Disable, etc.).
Needs high speed stat (gear priority), and Awakened 2 to fully unlock his potential.
Without Ultra/Extreme upgrades, speed and field buffs feel underwhelming.
Compared to damage dealers like Genos, Garou, King, Sonic’s damage is utility-based, not burst-based.
His main job is enabling others.
Can be countered by enemy formation; if enemies spread key units across different rows, his impact is diluted.
Can struggle against teams with dispersed formations or heavy backline shielding.
If a newer unit has even higher base speed or better scaling buffs, Sonic can be edged out unless fully built.
Must be your fastest unit or close to it to leverage his buffs—this means he competes for your best SPD gear and Speed-star cards.
Vulnerable to enemy heroes that scale off slower speed or use speed steal, SPD debuffs, or taunt to disrupt row formations.